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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
why is the lua run time embedded inside my doom dll
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
it's crashing in the middle of a tick and i have no idea why
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
oh my FUCKING GOD

i replaced the lua51.dll with one from a debug build of love2d so i could load debug symbols

and it stopped crashing
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
wonder if this has something to do with it
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
not quite
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
screw it, there will be approximately 1 person ever running the code and it's gonna be me so may as well jsut tell people to replace lua51.dll. i'll look into it when i have more c experience (lol)
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
it.... still crashes.....
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
realized i could've been doing the pixel un-packing in C and returning 3 numbers instead of pushing that to lua skull_and_roses

doesnt fix the freeze but should be imperceptibly faster
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
this has genuinely been one of the best learning experiences i've had for a while, the final product i'm looking for does not feel as unapproachable as it did
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
but here's the stinker:
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
(i expect this to be the workaround i used to get mingw to kinda work. since i'm on msvc now i should (???????) be able to revert it)
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
may have fixed the freezing. unsure. it felt pretty random but its not happening as quickly after a few tweaks
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
this balatro boring ah hell
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Two Hollywood Phonies @autumn@cafe.autumn.town
1y
@kopper balatro music over Doom gameplay makes it have a completely different vibe wow
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
@autumn just a jaunty ol' stroll across mars
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Two Hollywood Phonies @autumn@cafe.autumn.town
1y
@kopper could you port this to mobile i think that would be funny
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
@autumn i don't have the mobile one. also no idea if the love2d version on mobile even supports native lua modules

the mod loader isn't a thing afaik but editing the lua files directly in a modded apk is prolly possible
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Two Hollywood Phonies @autumn@cafe.autumn.town
1y
@kopper was actually reading about this earlier, have a look if this might help. github.com/blake502/balatro-mobile-maker
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-> @kopper@wetdry.world @kopper@brain.d.on-t.work
1y
@autumn Interesting. Looking into it !!!
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