it's only happening on SOME of the strncasecmps and not other ones what the fuck mingw
why is the lua run time embedded inside my doom dll
it's crashing in the middle of a tick and i have no idea why
oh my FUCKING GOD i replaced the lua51.dll with one from a debug build of love2d so i could load debug symbols and it stopped crashing
wonder if this has something to do with it
screw it, there will be approximately 1 person ever running the code and it's gonna be me so may as well jsut tell people to replace lua51.dll. i'll look into it when i have more c experience (lol)
it.... still crashes.....
realized i could've been doing the pixel un-packing in C and returning 3 numbers instead of pushing that to lua doesnt fix the freeze but should be imperceptibly faster
this has genuinely been one of the best learning experiences i've had for a while, the final product i'm looking for does not feel as unapproachable as it did
(i expect this to be the workaround i used to get mingw to kinda work. since i'm on msvc now i should (???????) be able to revert it)
may have fixed the freezing. unsure. it felt pretty random but its not happening as quickly after a few tweaks
this balatro boring ah hell
@kopper balatro music over Doom gameplay makes it have a completely different vibe wow
@autumn just a jaunty ol' stroll across mars
@kopper could you port this to mobile i think that would be funny
@autumn i don't have the mobile one. also no idea if the love2d version on mobile even supports native lua modules the mod loader isn't a thing afaik but editing the lua files directly in a modded apk is prolly possible
@autumn Interesting. Looking into it !!!
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