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plautumnpus @autumn@cafe.autumn.town
3d
i think i understand the magic of sonic adventure 1 now, it was their first attempt at making a 3d sonic (properly) and so it's not completely all just corridors where you go super fast interrupted with awkward platforming sections, when you go fast there's still stuff you need to do to avoid-
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plautumnpus @autumn@cafe.autumn.town
3d
-obstacles, and the platforming is still pretty fast paced and stuff. also there's still obstacles in like sonic generations, but it's not a simple "click L to avoid!" like a QTE, you control it yourself. there's a lot of platforming that was incredibly clunky but i think if it was made-
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plautumnpus @autumn@cafe.autumn.town
3d
-into a modern engine that can actually do those things without glitching the fuck out, then it'd be a pretty good game. stuff like being able to have sonic run on walls without it being a mess to control and whatever.
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plautumnpus @autumn@cafe.autumn.town
3d
also just the levels being more than corridors, actually being filled out other than the place you're supposed to go. an area having a lot more explorability (like i found out shit about red mountain & big's hot shelter that I NEVER knew existed), it's just peak.
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