(also I suck at this game; not only did I not get out of that energy shortage, but also somehow managed to run out of minerals soon after, despite playing subterrean terravores and eating three planets at once
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bugged me a lot too. the system didnt feel responsive at all, & it was difficult to know how to get out of debt or get production values to change… & the new income would take a sec to ramp up… it really felt difficult to wrangle a large empire.I think it's mostly because you first have to build things and then wait for the citizens to actually take the jobs and start producing stuff, otherwise the buildings just stand there and consume the basic upkeep (they can be disabled temporarily, though)
i ended up having a few stupid strategies like identifying the few planets that were draining the most credits, releasing them into a vassel state with maximum level taxes, & reintegrating them later once they developed enoughCan't do that in the current game as a devouring swarm
I'm doing mostly ok managing a normal empire if nobody attacks me for a while, but here rushing to conquer two neighbors as fast as possible and not even being able to use their pops for anything is not ideal.but its really just a much more responsive game. so maybe this is just a paradox thing idkMight be that modern Stellaris just tries to be everything at once (spreadsheet emulator economy like in Victoria, named leaders that can sometimes have heirs like in Crusader Kings, etc) and doesn't do a very good job at any of that, when it used to be a more classic 4X in the 1.0 days.