@autumn a lot of the pushback from UWPs came from people going "oh they're so locked down!" which was fair given how restricted immersive apps (not quite UWP yet) were in windows 8/8.1 - a lot of the concerns became way less of an issue (but still present) with windows 10 updates but by then the damage was still done
if this is about my post i still think really a lot of applications just would not work well as UWPs but games are an exception as they only require 1 window, really ought to be sandboxed, and don't use many native win32 components anyhow due to needing to be cross-platform (especially when building for the xbox one XDK)
@ipg wasn't exactly About your post more just me thinking out loud, but yeah that makes a lot of sense. i always used to get spotify as a uwp back in the day because it was essentially the same as the exe that they gave you from the website, so im guessing anything electron based would be okay for an app unless it spawns another window
games, emulators are kinda perfect for that since yeah its all bespoke.
it sucks its one of those "the damage has been done" type things. imagine we had the integration between desktop, console, phone that would've been possible had it been adopted (and windows mobile still alive lol) i guess thats kinda (in practice not really?) happened on macs
@autumn UWPs only use to this day seems to be to get apps that work on Xbox One/Series lol, most stuff on the MS Store now are just packaged Win32 apps